Computer Animation: Algorithms and Techniques
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Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
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For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. SlideShare Explore Search You.
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You can change your ad preferences anytime. His research in computer animation focuses on its relation to modeling and animating the human figure, with special emphasis on geometric modeling and implicit surfaces. Rick earned a Ph.
In , he was awarded "Outstanding Ph. Thesis Award" one of four given nationally by the NCC. Computer Animation : Algorithms and Techniques. Rick Parent.
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Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more.
Technical Background. Interpolating Values.